#title Taking Participatory Citizen Science to Extremes
#date 2014
#source IEEE Pervasive Computing, 13 (2) 20—29. 10.1109/MPRV.2014.37.<[[https://discovery.ucl.ac.uk/id/eprint/1431647][https://discovery.ucl.ac.uk/id/eprint/1431647]]>
#lang en
#pubdate 2025-01-19T23:32:01
#author Matthias Stevens, Michalis Vitos, Julia Altenbuchner, Gillian Conquest, Jerome Lewis & Muki Haklay
#notes Extreme Citizen Science (ExCiteS) research group, University College London, Gower Street, London, United Kingdom {m.stevens, michalis.vitos.11, julia.altenbuchner.11, g.conquest.11, jerome.lewis, m.haklay}@ucl.ac.uk
#authors Matthias Stevens, Michalis Vitos, Julia Altenbuchner, Gillian Conquest, Jerome Lewis & Muki Haklay
#topics activism, politics, citizen science, literacy, participatory mapping, pervasive computing
Abstract—UCL’s Extreme Citizen Science (ExCiteS) research group is experimenting with ways to incorporate the most marginalised communities into participatory citizen science activities through which they can share their indigenous knowledge. We work with communities at the extremes of the globalised world – both because of non-literacy and the remote or forbidding environments they inhabit. These groups are the gatekeepers of some key environments on which the future health of the planet depends – from tropical forests to Arctic sea-ice. Here we present the methodologies and tools we are developing to give them a voice.
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** 1. Introduction
Information and Communication Technologies (ICTs) are central to the ‘flattening’ of today’s globalised world. While the rise of ubiquitous and pervasive computing applications facilitates interaction and information sharing between individuals, there has not been a parallel breakthrough in applications that help communities work together to solve common problems in a way that supports action towards sustainability. Citizen science is one of the most innovative areas seeking to achieve this. Participatory citizen science offers an innovative, promising solution to achieve long-term sustainable management of key world environments and greater respect for the rights of those living in them by empowering them to collect, interpret and use scientific information in a way that is useful for them [1]. To further develop participatory citizen science, UCL’s ExCiteS group has taken on the challenge to develop both methodologies and tools enabling wider participation by lay people, especially those with limited technical abilities and limited literacy, living in extreme environments. We work with marginalised groups, such as indigenous peoples, to support them to combine scientifically sound methods with local knowledge so they can participate more effectively in decision making processes relating to pressing issues such as deforestation, biodiversity loss and food security.
This paper introduces the key elements of our approach to expand the reach of citizen science. Our approach, called ‘Extreme’ Citizen Science, is supported by a methodological and a technological pillar. The methodological pillar is based on community engagement protocol designed around a free, prior and informed consent (FPIC) process [2] and Participatory Design [3], [4]. The technological pillar is formed by Sapelli, a new mobile data collection platform designed to be equally accessible to both non-literate and literate users, and to allow data transmission in extreme environments. To illustrate these, we describe some of our experiences in on-going work involving communities with little or no formal education nor ICT experience.
If citizen science is to fulfil its promise of stimulating public interest, participation and representation in scientific research, and the policies that research is expect to inform, then it is important that all citizens, especially those that are the hardest to reach due to geographical, cultural, political, educational or socio-economic reasons, can, at least in principle, be offered a chance to participate and benefit. Similarly, if pervasive computing is to succeed in making computing a truly ubiquitous force for good in our societies, then it is important to look beyond the urban jungles in which most technology reside and come up with technologies that work even in the most extreme circumstances. Therefore, although our current focus is mainly on marginalised, ignored groups living in remote, unconnected places, we believe that the tools and methodologies presented here hold relevance, both in combination and in isolation, to the broader citizen science and pervasive computing communities.
** 2. From Citizen to Participatory Science
Citizen science is typically understood as scientific activities – usually the collection and sometimes processing of data – carried out by non-professional scientists in the context of a scientific project. Citizen science, has a very long history, but has gained recognition and attention in recent years [5], [6]. Important driving forces are the proliferation of ICT in general and pervasive computing in particular; the realisation that the public can provide free labour, skills, computing power and even funding (cf. crowdsourcing and crowdfunding); and the growing demands from research funders for public engagement. As a result, the last decade has seen the of rise of new, ICT-enabled incarnations and interpretations of the concept and an explosion of new citizen science projects.
However, the majority of such projects are set in developed countries and usually participants are expected to have some formal education and familiarity with ICT before joining the activity. Often the involvement of participating ‘citizen scientists’ is limited to specific phases of the process. For instance, participants may be viewed as sensors [7] or data collectors [6] but are rarely invited to decide what data to collect, analyse data or contribute to its interpretation, although having carried out the primary observations they may have valuable insights. Bonney et al. [5] identify three types of citizen science projects – contributory: participants contribute data to scientific research; collaborative: scientists design the project, members of the public are involved in refining it or analysing data; and co-created: scientists and the public work together. A recent review of environmental citizen science projects in the UK demonstrated that only a small fraction are co-created [8].
Meanwhile, practitioners of ICT for Development (ICT4D) [9], Participatory Rural Appraisal (PRA) and Participatory Action Research (PAR) [10], and Participatory Geographic Information Systems (PGIS) [11] highlight the importance of participatory and inclusionary methods to ensure that local communities’ needs and knowledge are well represented.
Therefore, we seek to combine the power of ICT with lessons from participatory and inclusionary methods. Developing new tools and the methodologies through which they can be successfully deployed, requires an interdisciplinary approach. Anthropological methods help to understand local contexts and to identify and engage with potential users. Human ecology, geography and development studies allow to diagnose the challenges these communities face, while ICT4D offers models for capitalising on the rapid spread of communications technologies. Insights from Human-Computer Interaction (HCI) inform the design of data collection, mapping and visualisation tools, and pervasive computing and software engineering are integral to implementing these. By working across disciplines we seek to stretch existing citizen science practice and extend its scope to tackle issues to which it is well-suited, but is rarely applied.
** 3. Methodology
We aim to enable marginalised communities to participate in and benefit from citizen science and the mobile technology that facilitates it. Yet, deploying technology and offering people the opportunity to take part in citizen science activities is not enough to empower marginalised communities. Typical pitfalls include cultural misunderstandings, inappropriate technology, misinterpretations of the purpose of engagement, inflated expectations, misreadings of power dynamics, ineffective or divisive incentives, and various organisational issues. All can lead to disinterest, disappointment, conflict, unintended consequences and even failure. We do not claim to have resolved these issues, but we are trying. Rather we want to point out that in order for ICT-enabled citizen science initiatives to reach out to marginalised groups these issues must be faced clearly and honestly. To have more chance of positive outcomes, projects must be framed in carefully designed protocols adapted to the specific geographical, cultural, political, educational or socio-economic context, and which are flexible enough to deal with changing circumstances. Moreover, if citizen science is to empower communities it is important that protocols stimulate co-creation and inclusion, rather than only seeking contribution.
Below we outline solutions we have developed to overcome some of the mentioned issues above. These draw upon anthropological research and lessons learned during participatory monitoring projects involving nonliterate indigenous communities in Central-Africa [2], [3] – see section 4.
*** 3.1 Intermediaries
Due to the way funding is obtained, in many cases the initiative to set up a participatory citizen science project is taken by actors – such as non-governmental organisations (NGOs) or academics – who are very distant from targeted participant communities. To counter the risks this poses, sufficient expertise about local conditions and a strong presence in the target region are required. Partnerships with intermediaries already working closely with, and trusted by participating communities, and who are able to manage the project locally are crucial. They give the project legitimacy to participants and other local stakeholders. Examples of such intermediaries in our projects are local authorities, international and local NGOs, and representatives of participating communities.
*** 3.2 Community engagement protocol
What follows is a protocol we apply from the first contact with a community of potential participants.
Whenever possible we announce our visit a day or two before coming by presenting the project to local authorities or elders to ask for permission to proceed with a general assembly of the community. We seek to ensure that the assembly being consulted is representative of the diversity of the larger community – i.e. involving both men and women, young and old, and different ethnic backgrounds. If potential participants span numerous communities we repeat the protocol in multiple localities ensure cross-community agreement on concepts and representations.
Once all assembled, we initiate a process of free, prior and informed consent (FPIC) [2]. This begins by thoroughly introducing ourselves and any other stakeholders. We explain, in broad terms, the purpose of the project, the potential role for the community; and then explain what we understand to be the associated risks and benefits. We encourage discussion and ask questions to gauge the extent to which key issues have been understood and debated. In the context of environmental justice projects we spend a lot of time co-developing with the community effective advocacy strategies and partnerships. We never assume the community’s willingness to participate, and will only ask them explicitly to give their consent once we are satisfied that the issues are understood by an inclusive majority. The terms of participation are left open for discussion and we take care to avoid unrealistic expectations on either side. We emphasise that they can withdraw their consent at any time.
If the community expresses an interest in participating, the next phase is an exercise in co-creation and iterative participatory design [4]. Having understood the purpose of our collaboration, participants now contribute to developing the data collection interface. The first step is to define the types of information to be collected. Working with a prototype, the key measurements, environmental parameters or local observations to be made are discussed. Participants comment on their ability and willingness to provide the information (e.g. observations of illegal activities can have consequences), and whether they consider it relevant to do so. We stimulate people to suggest other or additional types of information they consider important. During this discussion a commonly understood set of concepts and representations thereof (e.g. terminology or iconography) are established to structure collecting and visualising of data later on. We refrain from introducing technology during this conceptual phase so as not to distract or confuse people. In projects involving with non-literate users concepts will likely be represented by graphical icons. Big flashcards are used to allow a large crowd to guess the concept being represented – making the exercise fun, participatory and accessible. In all cases feedback is carefully noted and incorporated into the interface prototype before visiting the next community to ensure an iterative process and incorporation of community views.
Following this design phase we introduce and demonstrate the tools that will be used. These may include hardware (e.g. GPS receivers, smartphones, measuring equipment, etc.) as well as software. To teach participants to use them training needs to be adapted to users’ abilities. Following the demonstration we let users freely interact with the tools while remaining on hand to observe and help out. The duration of this familiarisation stage varies, but users should be given adequate time to explore the tools’ affordances and to gain confidence in using them. Fast learners are encouraged to support others. When users feel comfortable with the tools, their understanding is tested by requests to carry out small tasks. Meanwhile we provide constant feedback to those who find it hard. Finally, we contextualise the activities by asking users to apply what they have learned in more realistic exercises in the local environment. For instance, in community resource mapping projects the final step of the training is to ask small groups to spend a specified amount of time (e.g. two hours) touring the area while mapping resources. During this contextualised training we tend to stay mostly silent and intervene only when asked. Throughout the whole training process users’ comments and suggestions regarding the tools, the interaction or the process are carefully noted to guide further improvements.
Finally, in view of the likely benefits and the potential risks involved in any future deployment, we ask whether, and under what conditions, community members would be willing to participate in a longer term deployment. If they are interested, further extended discussions are organised to construct an engagement protocol between community members, the project and other local stakeholders. Key areas for negotiation are remuneration strategies and access to the collected data. The community decides what, with who, and to what extent to share their data.
** 4. Case Studies
Our approach was developed mostly in collaborations with indigenous communities in the Congo Basin rainforest. Some of these communities’ are semi-nomadic hunter-gatherers (Pygmies), others are sedentary farmers, but all crucially depend on the forest for their livelihoods. They are among the poorest African citizens, yet they are rarely involved in the management of the areas on which they depend. Addressing the needs of these groups is challenging on many levels: Local infrastructure is weak or non-existent; Governance is similarly weak and undermined by corruption and resource-fuelled conflict; Economies are dominated by multinationals extracting oil, minerals and timber, and increasingly promoting large scale land-use change by establishing palm oil plantations. Climate change is a new, unpredictable factor with local and regional implications, and current conservation and natural resource management efforts often involve draconian measures that disenfranchise forest people.
In 2005, Lewis et al. established a scheme for forest people to play an active role in the monitoring of logging activity. The Mbendjele, hunter-gatherers living in Congo-Brazzaville, helped develop bespoke software that allowed these non-literate users to record their resources, and violations thereof, using a pictorial decision tree running on a rugged personal digital assistance (PDA) device. This information was used by the local logging company to comply with Forest Stewardship Council principles to respect local peoples’ resources. In 2007 an initiative to monitor illegal logging was set up in Cameroon [2], [3].
In 2010 Mbendjele involved in the first project requested Lewis to set-up a similar scheme to deal with another pressing issue: commercial poaching. Expanding logging roads and the highly lucrative ivory trade have led to a rapid expansion in poaching. This is problematic for forest people because of over-hunting and reprisals made against them by government-run ‘eco-guards’, supposedly responsible for controlling poachers, but often looking for easier targets. In 2012 the newly-formed ExCiteS group took up this challenge and developed a prototype of an ‘Anti-Poaching’ application, based on the Open Data Kit (ODK) platform [12]. This app lets participants record evidence of poaching activity (geolocated via GPS and optionally augmented with photos and/or audio) using a pictorial decision tree containing icons co-designed with Mbendjele representatives [13]. This project is ongoing but the ODK-based app has been replaced by one built on our new Sapelli platform.
Also in 2012, we partnered with Forests Monitor, an international NGO and CAGDF, a local forestry sector watchdog in Congo-Brazzaville, to develop ways to enable forest people to monitor the legality and socioeconomic impacts of logging activities. The project enables locals to give direct feedback on the behaviour of logging companies, and allow them to accurately map their key resources to protect them from destruction. All observations are made using a bespoke pictorial decision tree, see figure 1 based on the Sapelli platform.
Together with another international NGO, Forest Peoples Programme, we are developing tools to better support community engagement in a REDD+1 monitoring project in the Democratic Republic of Congo. In Ethiopia our tools support research investigating how traditional agro-pastoralist communities are adapting to rapid changes in their environment and new land-use laws. In the Brazilian Amazon we are working with indigenous peoples to develop land management tools. In the Arctic we are working with Iupiat walrus hunters worried about climate change by helping them to monitor sea-ice change and share data with experts at NASA. In each of these initiatives the goal is to build solutions, in collaboration with local experts and participating communities, to promote indigenous peoples’ control of their land and resources. The overarching approach is to introduce bespoke tools – built on top of the same underlying platform – that allow participants to capture local (environmental) knowledge, report insitu observations, visualise and discuss results, and share data with selected outsiders.
** 5. Sapelli Data Collection Platform
In recent years a growing range of mobile data collection platforms and services have emerged. The first generation of platforms, like CyberTracker2, targeted PDAs and now feels outdated. This was followed by a new crop of smartphone-based platforms, like EpiCollect [14] and ODK [12]. We evaluated these in terms of our needs, with specific attention to survey design and data synchronisation. All support the creation of sequential survey forms and some even support icon-driven surveys. However none are entirely text-free, which is problematic for users with low literacy. All reviewed platforms allow data collection while offline, postponing data transmission to
1. United Nations Programme on Reducing Emissions from Deforestation and Forest Degradation.
1. http://cybertracker.org.
a later stage. However, these systems rely on Internet connection and typically require user action to start the synchronisation process. This is problematic when network connectivity is rare, unstable, slow or expensive, especially if users lack phone experience. In such cases it is desirable for tools to be ‘smart’ enough to autonomously detect synchronisation opportunities and choose between alternatives (including SMS) depending on availability, bandwidth, cost, etc.
In 2012 we used ODK to build the ‘Anti-Poaching’ application prototype (see section 4). We had to make extensive changes in the ODK code, notably to remove all textual and numerical UI elements [13]. The main problem, however, was the unsuitability of ODK’s XForms-based survey description format for modelling hierarchical flows. Implementing the decision tree required extremely verbose and complicated XML code, constraining readability, evolution and reuse.
After evaluating other alternatives we found that none of them met our requirements, particularly with regards to text-free, hierarchical interfaces, and autonomous multi-modal synchronisation. Therefore, since late 2012 we have been developing a new data collection and transmission system from scratch. The Sapelli data collection platform – named after the endangered sapelli tree (Entandrophragma cylindricum) which is important to forest people as a source of caterpillars – is still a work in progress but it has already undergone three field trials (see section 6). A beta version can be found at http://sapelli.org.
Sapelli currently consists of 3 main components. The Sapelli Collector app is our data collection and transmission client for Android devices. The Sapelli SMS Relay, an app responsible for forwarding data sent to it via SMS by Collector instances. Finally there is a – currently still rudimentary – server application to handle centralised reception, data storage and report generation in various formats.
*** 5.1 Survey Design
A principal aspect which sets Sapelli apart from most other mobile data collection platforms is our focus on low- and non-literate users. Concretely we allow the design of text-free surveys based on touch-interaction with pictorial decision trees. These surveys allow users to collect georeferenced data, pictures, audio recordings through an interface that are devoid of any textual or numerical elements. It is important to note that the utility of pictorial interfaces goes well beyond non-literate or illiterate users. We expect them to be equally appropriate in data collection projects involving young children, the elderly, and people with bad eyesight or other disabilities. More generally, there are various context in which icon-driven interfaces are more practical, faster or efficient for literate users as well.
Sapelli also supports conventional textual forms – containing widgets like checkboxes, text fields, etc. Pictorial and textual forms can be harmoniously integrated with clear boundaries and possibly access restrictions between them. This is useful in cases where users with different abilities and/or roles need to use the same device. For instance, NGO representatives can set up monitoring sessions using a textual form, after which the same device can be passed on to non-literate community members to collect data associated with that session.
Unsatisfied with overly complicated existing survey description formats such as XForms, we designed our own XML-based format. Sapelli XML provides a set of predefined building blocks called fields (e.g. ,